![]() ![]() If everything is kept in balance the Sims will be happy, the news will be good, and the city's building will be maintained. If the problem is not fixed, eventually the family will move out, leaving a pile of rubble (or the building will collapse and be lost if not a home). Animations do not work on deteriorating buildings. Buildings may also deteriorate if the upkeep in trees, water, or both is not available, and homes may deteriorate if there are not enough crops to feed the families. Imbalances will cause homes to deteriorate from the family's lack of income, or businesses to deteriorate from under staffing. Money is not part of the game.ĭuring game play, players must balance jobs for adults with work in buildings, while providing schools and fun places for children. Players start with ten points (five for the hard level) and get two more (one on hard) each month of game time. More resources are bought with points that are awarded each month, but must be monitored because running out of a resource will lead to building decay or population loss. However, it was based on building individual buildings, and used more concrete resources: "water" and "trees" to build and maintain buildings, and "crops" to support population. Like other games in the SimCity series, SimTown focused on managing resources and keeping citizens happy.
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